Having a nice fleet is fine, but salary is what drives you to actually do something with it, rather than sit on your ass and keep adding more to it perpetually. If that's a punishment for you, then you probably better with more casual games or shooters, where in-game progression does not exist. Salary system only requires a player to have minimum forward planning. With an upfront cost, you either unable to start up in the first place, or the developers/admins are forced to provide you with additional starting resources. It is should be discouraged to a degree in order to provide competitive multiplayer environment, where people need to steadily progress and adapt their playstyle in accordance to their desires. As it stands the game drives players to have one-size-fits-all battlewagons, stifling creativity and limiting playstyle. But you don't get punished for having a nice fleet. Why should this be discouraged? With an up-front cost only system there's still a cost involved as you have to build the damned things and replace them if they get destroyed. I just don't see what's wrong with having lots of ships. I was worried about what you are talking about when i started but since ive made it farther in the game i realized that all my worries were for nothing. And i know that compared to most others ive seen posting i am VERY far behind the curve as far as progression in the game. Personally i would need to leave my whole fleet sitting for 10 hours or more without doing anything to run out of.money. I see where you are coming from in theory. And if you havent reached a ppint where mone y is no longer an issue, you dont need a huge fleet and probably cant equip one anyways. Money is litterally SO EASY to get in this game. If you have the resources to build a huge fleet and equip a huge fleet, money is the least of your worries. In Avorion with all the factions and the war system there is real potential for this kind of thing.īut when does that rock actually start rolling? Have you ever encountered a situation in this game that doesnt lead to you making profit? The ammount of money the crews cost is miniscule compared to any form of money making the game has to offer. X3 never really managed that because the universe was pretty static you often end up with a big fleet but no-one around to use it on unless you declare war against one of the 5 or so races (which means you no longer have access to their ships or weapons). ![]() ![]() ![]() I want to have a great big empire with hundreds of ships and factories and a whole region of space to call my own (and of course some unfriendly neighbors to use my fleets on). You're saying people will happily stick around grinding in order to get money that buys them nothing more than a few hours more with which to grind without backsliding down the achievement slope? Gotta keep pushing that rock uphill because it ain't no fun when it starts rolling back down.įor me the quests and materials are a mere side-aspect. If we didnt have salaries we would get bored and quit. The salary system really sets the only set of goals for players after they've finished the quests and found all the materials.
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